Apr 30, 2005, 02:30 PM // 14:30
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#44
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Academy Page
Join Date: Feb 2005
Guild: Warrior Nation
Profession: R/W
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Quote:
Originally Posted by Ice
i was wonderin if this is a good template for Warrior/Monk?
Swordsmanship 12, +1 Rune, +1 Hat
Tactics 10, +1 Rune
Healing 8
Swordsmanship
-Galrath Slash
-Sever Artery
-Gash
Tactics
-Bonetti's Defense
-Riposte
-Watch Yourself!
No Attribute
-Hundred Blades –elite-
Healing Prayers
-Heal Area
Swordsmanship 12, +1 Rune, +1 Hat
Tactics 10, +1 Rune
Healing 8
Swordsmanship
-Sever Artery
-Galrath Slash
-Gash
Tactics
-Bonetti's Defense
-Watch Yourself!
No Attribute
-Hundred Blades –elite-
Healing Prayers
-Orison of Healing
-Restore Life
which one do u think is better for PvE??any suggestions??
thanx for all the help I dont know what other monk skills are good..is this good for PvE..any help would be good..thanx
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I would think the 2nd one is better for PvP just because Orison > Heal Area. You might want to reconsider your Adrenal skills because you'll rarely encounter a battle that lasts long enough where you'll be able to use all 4.
Quote:
Originally Posted by Fitz
Here is a slightly different W/E build.
Tactics 10
Swordsmanship 11
Fire 10
Not sure what runes and weapon upgrades to use.
I think Gladiator’s Armour would be good.
Sever Artery
Gash
Immolate
Victory is mine {Elite}
Inferno
Sprint
Thrill of Victory
Bonetti's Defence
The idea is to use immolate and inferno as much as possible.
Comments off any kind are welcome.
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Is this for PvP or PvE? It seems like a pretty decent PvE build; covers all the basics (although you might want to slip Healing Signet in there somewhere).
For PvP, I would drop Inferno, Bonetti's Defense, Thrill of Victory, and Sprint for Galrath Slash (or Final Thrust if that is your cup of tea), Frenzy (or an evasion stance if you want to play in Arena), Conjure Flame, and Hamstring.
Since Immolate has a pretty low recharge and burning doesn't last that long (I would consider making Fire Magic 12 just so it lasts an extra second on Immolate and using runes to raise Swordsmanship to 12), you can use the mana you net from ViM! toward that.
You won't need the evasion from Bonetti's Defense in organized PvP because people shouldn't be attacking you . You can gain more energy using Frenzy + Zealous hilt.
Conjure Flame is there for added damage. If you are going to be a Swords Warrior/Fire Elementalist, there's no reason not to take Conjure Flame just because the Dragon Sword let's you have fire based damage and a zealous hilt at the same time.
I like Hamstring here instead of Sprint just because it's an extra condition and you are using ViM! (I know you end up losing 5 energy, but the healing helps and it's beneficial for your team if the enemy is crippled )
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May 01, 2005, 07:14 PM // 19:14
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#45
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Pre-Searing Cadet
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Hi folks, new to GW, picked it up yesterday. I rolled up a W/N, at level 6 right now. Do you guys think a Damage Over Time build is viable in this game? As I see it right now, the Life Siphon + Sever Artery Combo is extremely useful in PvE, and I can also add in Vampiric Touch to boost my life, and also use the Healing Sigil to keep myself alive, all while the target takes damage. Also with this build, if I'm using Life Siphon that can help mitigate the damage I take when using skills that lower my defense. Just wondering if DoT is viable at end game and in PvP. Thanks!
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May 01, 2005, 09:59 PM // 21:59
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#46
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I've read many times that early game, HoT and DoT spells are good cause your hp counts are low, but come lvl 15+, your hp count is so high that the damage you're dealing with HoT/DoT mixed spells start to suck really badly and all those tiny pips of regen do is let you afford a second of two of getting healed later...
I've changed my original Life Sucking build for my Warrior to a very deadly Axe/Curses build...
The best part was that there were times I'd get swarmed by like 7 enemies and then the healing effect from Parastic Bond kicks in at my 1 hp mark allowing me to use Cyclone Axe combined with Mark of Pain to utterly CRUSH the mob trying to take me down... In a one on one situation, Curses can be quite brutal. Against other fighter types [mostly pve], Parastic Bond + Faintheartedness means you'll live quite well and the FASTER you kill your parasitic Bonded target, the better... [yes it will heal you if you can kill your enemy before the 20s. mark DAMN good on enemies you know are about to die...] In pvp, using Insidious Parasite on enemies boppin' ya or Defile Flesh with Faintheartedness will ensure a less effective hp defense and a faster kill for you and your team...
For early game, DoT is viable, for later game, disruption COULD be a better case... I think I'll post my new curses style W/N soon.
Curses pwns me... ^_^
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May 02, 2005, 08:42 AM // 08:42
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#47
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Ascalonian Squire
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Quote:
Originally Posted by trashbear
Hi folks, new to GW, picked it up yesterday. I rolled up a W/N, at level 6 right now. Do you guys think a Damage Over Time build is viable in this game? As I see it right now, the Life Siphon + Sever Artery Combo is extremely useful in PvE, and I can also add in Vampiric Touch to boost my life, and also use the Healing Sigil to keep myself alive, all while the target takes damage. Also with this build, if I'm using Life Siphon that can help mitigate the damage I take when using skills that lower my defense. Just wondering if DoT is viable at end game and in PvP. Thanks!
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Well, if by end game pvp you mean pick up grouping at the crag and killing newbs. Yes, its a very viable build, in fact, since most pick up groups never build to work together you will rarely see someone with anti necro spells, Slapping life drain + life siphon on someone for 9 healing arrows on yourself, and <9 on them, is certainly effective, and it can be used at range too. On top of that you have a ranged damage spell vampiric gaze which can be used to kill runners. (there are always runners, those idiots who think its really funny to run around for 5 minutes being chased )
But..Having tested it in a GvG and in tomb, Im going to have to say its pretty worthless, any guild serious enough to actually be GvGing a lot is going to have people dedicated to healing and removing conditions, effectivley making your strongpoints, a waste of skill slots.
Then again you could always be a BiP bot XD
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May 02, 2005, 02:26 PM // 14:26
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#48
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Pre-Searing Cadet
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Quote:
Originally Posted by Yukito Kunisaki
I've changed my original Life Sucking build for my Warrior to a very deadly Axe/Curses build...
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Funnily I just did this as well, and it really does rock in PvE. Parasitic Bond is a great cheap heal. Mark of Pain combined with Frenzy and Cyclone Axe makes very short work of groups of monsters that are surounding you. The problem I had with the the Life Sucking build was that the Blood skills were just too mana intensive for the point in the battles where I'd want to use them.
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May 02, 2005, 05:45 PM // 17:45
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#49
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Academy Page
Join Date: Apr 2005
Location: israel
Guild: Silent Assassin
Profession: W/Mo
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guys could any 1 plz make me PvP High Dmg build plz i cant do it by my self iam noob in this game ...
weapon:swords
and secendory job:your choice...pic the 1 you think will fit the best.
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May 02, 2005, 09:35 PM // 21:35
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#50
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Academy Page
Join Date: Apr 2005
Guild: Outlaws Of Darkness
Profession: E/Mo
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Whats a good build for a warrior that works well in both PvE an PvP?
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May 03, 2005, 02:16 PM // 14:16
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#51
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Krytan Explorer
Join Date: Apr 2005
Location: Salt Lake City
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Quote:
Originally Posted by Blackace
Axes and Swords are better overall than hammers. Hammers just have too many drawbacks to be worth it.
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I will need to find a pretty damn good sword to offset the hammer I have.
It is 17-33 dmg
Life steal of 5
Hammer Mastery +1
14% extra damage if you are above 50% health
Health regen of -1
Find me a sword like this, and then I will say swords are better, for now, my hammer is better than any sword I have seen.
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May 04, 2005, 09:00 AM // 09:00
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#52
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Zealous Felblade Of Swordsmanship
15-22
15%+ damage
-5 energy
Zealous
+1 to Swordsmanship (20%)
Your answer right there. Every high damage warriors dream sword. Looks cool to boot too.
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May 04, 2005, 03:41 PM // 15:41
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#53
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Academy Page
Join Date: Apr 2005
Location: Cali
Guild: Avengers Of Virtue
Profession: W/Mo
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Does that -5energy mean that you gain 5energy per hit??
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May 04, 2005, 03:54 PM // 15:54
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#54
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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No, it means that you have 5 less energy while using it. t's also Zealous, so you suffer -1 pip of regeneration, but gain 1 energy evrytime you attack (so while attacking you are gaining more than you lose from not having the pip)
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May 05, 2005, 12:11 AM // 00:11
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#55
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Guest
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Quote:
Originally Posted by Rizzen Khalazar
I will need to find a pretty damn good sword to offset the hammer I have.
It is 17-33 dmg
Life steal of 5
Hammer Mastery +1
14% extra damage if you are above 50% health
Health regen of -1
Find me a sword like this, and then I will say swords are better, for now, my hammer is better than any sword I have seen.
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In all honesty the damage on the weapons isnt what makes them unbalanced. Swords and axes have faster attack speeds, and thats why they have lower damage ranges. That hammer is definetly nothing special, and if I saw it I'd sell it.
Anyway on to why hammers cant compete vs swords and axes. First of all, Hammers are 2 handed. They cant use shields or focuses. This gets compunded by the fact that some of the skills you really want to use require energy.
Secondly, hammers are built in a very strict fashion. Look at their skill line. Seriously, how many of those skills can you pick out to reasonably become flexible? Axes and Swords have more to offer and benefit from attack speed boosts better. Both of them also get the advantage of benefitting from attack buffs better than hammers also.
So to sum it up Hammers are inferior because they just dont have the options that swords and axes do. Look past the damage and mods shown on weapons before making posts like that.
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May 05, 2005, 11:03 PM // 23:03
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#56
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Umm maybe it's just me, but the PVE tank build doesn't seem to work later on in ring of fire. Healing Hands is just a joke, since the monsters there hit harder, not faster. Some guys even have final thrust. Not sure how healing hands fits in anymore.
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May 06, 2005, 02:45 AM // 02:45
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#57
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Has anyone mentioned w/r for Beastmastetry? (tigers fury, maybe ferocious strike in pve)
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May 06, 2005, 03:19 PM // 15:19
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#58
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Don't know if someone mentioned this, but here goes :P
Warrior/Monk TANK (PVE most likely, though you sure are hard to kill somewhat in PVP, but your DPS blows)
Statistics: (I'm sorta iffy on this one, since I didn't thoroughly test this)
Axe Mastery: 12 + 3
Tactics: 9 + 1
Protection Prayers: 9
Strength: 3 + 1? (give or take 1, if it allows)
Skills:
Watch Yourself!
Dismember
Axe Rake
AxeTwist
Frenzy(Baw Gawd, a frenzy in pve build?)
Victory is Mine!
Protective Spirit/Bond
Rebirth
Items:
Zealous Haft
Enchantment Grip
Key Idea: Abuse Protective Spirit or Bond, depending on your choosing. Both let you take hits even from Bladeaxes, and due to the small recharge time, make them even better then healing hands/mending/healing breeze. A high tactics Victory Is Mine is going to give you 150 hp heal, with 15 mana, coupled with a Zealous Haft, gives you more then enough mana to sustain yourself. As a tank, crippling and weakening the opponent, not to mention cutting off 20% of the targets HP, is basically everything the tank is meant to do. I believe I've made an ideal build for PVE, as even enchantment removal does squatt due to the recharge rate of the protective skills. At most, it will hinder you a bit, but victory is mine is a great source of tanking.
EDIT: Alternatively, you can go healing for riverside missions via mending/breeze/restore life, and you'll be invincible to up to about 6 justiciars at once.
Last edited by Xellos; May 06, 2005 at 10:04 PM // 22:04..
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May 06, 2005, 04:12 PM // 16:12
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#59
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Ascalonian Squire
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Quote:
Originally Posted by Blackace
In all honesty the damage on the weapons isnt what makes them unbalanced. Swords and axes have faster attack speeds, and thats why they have lower damage ranges. That hammer is definetly nothing special, and if I saw it I'd sell it.
Anyway on to why hammers cant compete vs swords and axes. First of all, Hammers are 2 handed. They cant use shields or focuses. This gets compunded by the fact that some of the skills you really want to use require energy.
Secondly, hammers are built in a very strict fashion. Look at their skill line. Seriously, how many of those skills can you pick out to reasonably become flexible? Axes and Swords have more to offer and benefit from attack speed boosts better. Both of them also get the advantage of benefitting from attack buffs better than hammers also.
So to sum it up Hammers are inferior because they just dont have the options that swords and axes do. Look past the damage and mods shown on weapons before making posts like that.
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You don't need a ton of options with hammers. Big hammer warrior monks with smite skills putting casters on their butts during PvP with knockdown is the only option a hammer user could ever need
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May 06, 2005, 04:30 PM // 16:30
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#60
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Pre-Searing Cadet
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Hey everyone. I've been playing a warrior/necro for a couple of days(level 7). From what I've read, it sounds like W/Nec isn't good at PvP. I was planning to do mostly PvP with this character. Now, that sounds like a bad idea. Anyone that has had any success with this combo in PvP?
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